Attention LawBreakers!

Welcome to Closed Alpha Patch 0.4, part 2 of our "game-feel" changes that update movement and ability cooldowns. This update also features a new map called Promenade, which will be rotated into play alongside Grandview. 

Once a part of the mainland California before the cataclysmic event known as The Shattering, Promenade takes place on Santa Monica Island in the newly rebuilt California Keys. Known for being an affluent shopping destination, the Promenade landscape is now a contested battleground between the LAW and BREAKERS, as both forces fight for control of the location’s abundant gravity anomalies.


Regarding in-game changes, we’ve been listening to you and making adjustments to the game. During this test we'll be monitoring how the shorter cooldowns affect players' perception of the overall speed of the game. Additionally, Vanguard players will see a slight nerf to the Hydra Gatling gun. Based off of the latest data, we’ve determined that the Vanguard class is doing a bit too well right now, so we've increased the spin time so that it takes longer to ramp up to full power. In addition, we’ve added a new experimental alt-fire to the Enforcer’s Badger weapon (details below). Make sure to let us know what you think about this change, along with all the other adjustments outlined below, on the LawBreakers forums and in the post-test survey.


Overall Updates

Core Gameplay

- New "Skip Jump" mechanic: press Jump (SPACE) within a few frames of landing to maintain momentum


- Afterburners zero-fuel cooldown reduced from 15 to 12 seconds
- Hydra spin-up time increased from 3.3 to 4 seconds


- Flux grenade cooldown reduced from 20 to 8 seconds
- Mobility charge generation time reduced from 6 to 5 seconds
*note: we’re in the process of removing the “auto-lock” from the Assassin’s Arc Blades. Look for that change coming in game update 0.5


- Experimental new right click “alt-fire” for Badger pistol that modifies the spread pattern
- Distortion Field zero-fuel cooldown reduced from 15 to 12 seconds
- Electromag Charge cooldown from 20 to 10 seconds
- Electromag Charge EMP debuff duration reduced 3 to 2.5 seconds
- Electromag Charge EMP field duration reduced from 5 to 2 seconds


- Pulverize cooldown reduced from 20 to 12 seconds 
- Rocket speed increased from 3000 to 3500 units per second
- Neutron mine cooldown reduced from 20 to 10 seconds
- Neutron mine can no longer be destroyed once activated
- Neutron mine idle duration reduced from 60 to 30 seconds

Bug Fixes

- Fixed bug where battery could disappear if the carrying player was gibbed
- Fixed bug where blind fire shots would sometimes fire forward
- Fixed bug where chat didn't work on death screen
- Added fail sound when Vanguard alt-fires without fuel
- Fixed bug where quality settings couldn't be changed
- Alt-tabbing out of the game now properly disables chat
- Fixed animation bug on score messages
- Fixed multiple crashes related to gamepads being connected
- Fixed bug where reverb was causing weapons to sound doubled in the battery room


- character VO performed on kills decreased from 100% to 30%

Known Issues


- Game freezes when firing weapon at the end of the match
- Chain lightning remains attached to enemies
- Players can be idle kicked during the end of match screens


- Reset to Default does not function
- Audio settings are not saved when restarting the game
- Sliders set to zero will automatically reposition to 50%
- Mouse exits window in Front End when "Front End Window Mode" is set to fullscreen


- With mouse trails on, the mouse cursor does not display on the Front End
- No input when returning to game after alt-tabbing out, during map travel


- Rebinding ability keys does not update keys on the HUD.
- Some Icons remain displayed on the Victory/Defeat screen
- Battery Capture message sometimes out of order when immediately capturing battery after pickup
- Death-cam HUD sometimes missing after switching Roles
- Hit marker pips display when player spectator takes damage right before you respawn


- Map name in lobby screen sometimes displays "Untitled #"
- Game resolution and UI does not scale correctly when going from windowed to fullscreen
- Party and party leader icon are always displayed, and overlapping, on Scoreboard
- Player's names are being cut off on the in-game scoreboard


- Stats are not saved for Players that leave a match before the match ends
- In-game stats do not persist when a Client leaves and rejoins the same match


- Enemy Titan Neutron Mines cannot be destroyed even after they’re “un-activated” 
- Fixed issue where players failed to login if they had unicode characters in their Steam nickname