PS4 Patch Notes 1.3

UPDATES

PS4 Patch Notes 1.3

PC Patch Notes can be found here


"Greetings LawBreakers,

It's time for Patch 1.3 - the one where we're finally adding role limits to Quick-Play. We've heard a plethora of feedback from both sides of this topic, and ultimately we've decided that the game is simply a lot more fun without role stacking. From now on Quick Play will feature a *2 role limit* - this means that you'll never run into 3 or more of the same role stacked against you.

One of our main goals with this change is to increase the variety of gameplay you'll encounter, both in terms of enemy types you'll face as well as sometimes needing to switch off of your main role. We also want to reduce a lot of the frustration that comes with playing against stacks - if you've ever run into 5 Juggernauts defending a Blitz goal you know what we mean.

Quick-Play remains a place where players of all skill levels can jump in and find a match, but for some it's also an environment to train for our upcoming Competitive Ranked mode. Our decision to set role limits to 2 is one we think will help inform development on Competitive Ranked as we continue to test it behind the scenes for future launch. As always, we'll be listening to your feedback so please let us know what you think!

Finally, patch 1.3 is our first without any role balance changes. We've got some major balance adjustments coming down the road that need more time the in the testing-oven before they're ready to go live, and in the meantime we wanted to get the new role limits out to the community as quickly as possible."


New Additions:

  • New Map Variant - Promenade at night!

          

  • New Feature - Role limits now set to 2!

  • New Feature - Kick decals can now be imprinted on the world!

          

  • New Feature - XP Bonus Tracker shows active streaks and bonuses in main menus.

          



Map & Mode Changes:

Blitzball Mode -

  • Increased the radius for reducing the Blitzball shield from 850 → 1000.


Overcharge Mode -

  • Increased the radius for reducing the Battery's shield from 750 → 850.

  • Increased contest radius for the Battery to 1000.

  • Changed contest area shape from a sphere to a cylinder for better contest detection.


Uplink Mode -

  • Increased the radius for reducing Uplink shield from 750 → 850.

  • Increased contest radius for the Uplink to 1000.

  • Changed contest area shape from a sphere to a cylinder for better contest detection.


Trench -

  • Added collision to the top of the the central zone (above capture point B) so that Harrier's can now throw their Supercharger Stations up there. Other projectiles should behave more consistently as well.



Bug Fixes:

UI -

  • Fixed an issue where character podium visuals would break when FOV was set to extreme values.

  • Deadzo portrait icon now shows correct silver image in menus and in game.

  • Fixed an issue where the camera would detach from ragdoll during the death recap screen.

  • Game Mode UI Fixes

    • Fixed an issue where the Uplink world icons would stick around if you died while holding the Uplink.

    • Fixed an issue where the Turf War HUD icons could show 2 different states simultaneously.

  • Removed loss of consecutive match bonus warning when in lobby between matches or when playing in Custom Game.


Sound -

  • Fixed missing or delayed SFX while playing in Occupy matches.

Maps -

  • Map rotation: Fixed issue where the same map or mode could be played consecutively and overall distribution being incorrect.


Gameplay -

  • Matchmaking can no longer be entered with an old version of the game.
  • Fixed an issue where players might slowly drift around without any controller input during their first spawn.
  • Harrier
    • Fixed animation on Blastback ability to no longer look completely horizontal when performed.
    • Fixed issues where Raycaster lasers would look like they were coming out at 90 degree angles from feet.
    • Multiple fixes for Shoc-Croc lasers not rendering properly during spectator view.
    • Fixed visual issue when looking at Convergence ability to better tell where the ability is actually aiming.
  • Visuals
    • Improved Blitzball model visuals when viewing up close.
    • Fixed multiple issues where weapon impact and ability FX would stick around in world.
    • Adjusted glow values on all "Hadronium Blue" weapon skins to fix them becoming too bright and distracting.
    • "Hadronium Blue" Crisper skin fix for the glow visuals fading out when being used.

 

General Additions/Improvements:

  • New Feature - Tutorials!
    • Tutorial section is now available with videos about Roles, Maps, and Modes.
    • Play around on our Tutorial Sandbox map to get a better grasp on mechanics and roles.
  • Match leavers now automatically receive a D grade for matches they abandon.
  • Adjusted score grade requirements so that players will see S and S+ grades more often for performing well in match.
  • Optimized performance logic behind spawning FX.
  • Added an "Update Available" notification message for Steam and PS4.
  • Improved matchmaking logic to not automatically re-queue players joining a match in progress whose MMR is out of range.
  • Optimizations for weapon impacts to address performance hitches on PS4.
    • Articles can now be scrolled through by using the thumbsticks.